Mochi
As a SOLO ARTIST, UIUX DESIGNER, and SOUND DESIGNER for the team, it is such a giant challenge for me.
As an ARTIST, I conceptualized characters, objects, environments, VFX, and other art assets with an emphasis on design specs, technical requirements, and best practices after a deep discussion with the game designer.
As a SOUND DESIGNER, I composed 2 8-bit style background music and edited sound effects according to the game theme.
As a UIUX DESIGNER, I created 2 sets of intuitive UI systems with aesthetic appeal, graphic design elements, and visual details that enhance user experience. I have also playtested our game many times and provided valuable and executable feedback on interaction details and improved the user experience.
PROJECT DELIVERABLE
2D Art
UIUX Design
Game Design
Sound Design
TIMELINE
Fall 2022
3 Months
TOOL
Unity
Aseprite
Stable Diffusion
FL Studio
Audacity
TEAM
OVERVIEW
STORY
Placeholder
ART ASSETS
Environment
Floor
Box Decoration
X 12
X 29
I have created over 40 tiles for the ENVIRONMENT and ENVIRONMENT DECORATION.
Each piece of floor tile and edge tile is designed to be able to be connected in the Unity tile map.
I deliberately embellished the border with a DARKEN PATTERN to make the border blend with the black background more smoothly.
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Objects
Fence
Portal
Tree
Light Bulb
Cannonball
Floor Decoration
Drone & Laser
Spawn Spot
Battery
Mosaic
Tank
Conveyor Belt
Stone Box
Bridge
VFX
Explosion
For the objects, especially for INTERACTABLE OBJECTS, my team and I mean to design with some strong colors to make them stand out in the grayish environment.
And we finally decide to use a high-contrast color set like PURPLE and YELLOW to represent BAD and GOOD.
During the game design process, we keep the idea of PURPLE is BAD and YELLOW is GOOD.
User Interface
In-Game User Interface
- Hacking Panel
- Cursor
- Mysterious Symbol
Default
Hover
Drag
- In-game UI
Final Present
System User Interface
- Dialog
- Dialog Final Present
- System
- Frame
- Loading Page
Final Present
- Costume System
- Costume System
Lock Page
Final Present
I have designed two sets of UI.
One is the IN-GAME UI such as the hacking panel, storage panel, chips, and card slot.
To match the theme of cyber security, the in-game UI has been iterated many times.
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The other one is the SYSTEM UI for the menu, loading page, pause and failure page, costume page, and leaderboard.
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Accessories
Hat
Glasses
Costume System
Final Present
For the ACCESSORIES for the costume page, I designed a whole bunch of hats and glasses.
Users can choose whatever they like to decorate their little mochi.
Eventually, the decorated mochi character will show on the leaderboard page.
Character
Walking State
Fainted and Sleeping States
Client Required Eastern Egg
Full-Body Standing Illustration Iteration