SUBMARUSH
I was both a sound designer and an artist in this round. It was a hard time to compose the background music for a racing game without any knowledge on composing music. I spent a whole afternoon learning and thinking about how to compose the background music with a strong rhythm and melody. I pretty enjoy this difficult time, because it makes me learn something new.
As a team member, I asked my teammates to check my sound effects and all my work for a better result. I also helped my producer with tracking the work progress of my teammates.
As a UX Designer, I designed the UI for collecting energy orbs and progress bar. I also designed the instruction page in Adobe AI.
As an artist, I learned a new voxel art 3D modeling tool and created 6 models for my team. I also built a bubble particle prefab for underwater effect by Unity Particle System. I painted our beginning image with Procreate.
Project Deliverable
VR Design
Game Design
Sound Design
UIUX Design
3D Design
2D Design
Timeline
Fall 2021
2 Weeks
Tool
Oculus Quest 2
Unity
Makey Makey
Vive Tracker
FL Studio
Audacity
Team
Team Member: 5
Programmers: Wei-Cheng Chen & Hannah Baxter
Artists: Justin Yook & Jinman Li & Tiange Zhou
Sound Designer: Tiange Zhou
Producer: Jinman Li
Overview
Overview
Overview
Story
You and another person need to escape from the evil underwater lab as soon as possible.
But the escape mechanism will be activated after one person has escaped.
Only one person can escape and the other one will be left at the bottom of the sea forever.
Will the one who escaped be you?