top of page
微信截图_20220128193956.png

SUBMARUSH

I was both a sound designer and an artist in this round. It was a hard time to compose the background music for a racing game without any knowledge on composing music. I spent a whole afternoon learning and thinking about how to compose the background music with a strong rhythm and melody. I pretty enjoy this difficult time, because it makes me learn something new.

As a team member, I asked my teammates to check my sound effects and all my work for a better result. I also helped my producer with tracking the work progress of my teammates.

As a UX Designer, I designed the UI for collecting energy orbs and progress bar. I also designed the instruction page in Adobe AI

As an artist, I learned a new voxel art 3D modeling tool and created 6 models for my team. I also built a bubble particle prefab for underwater effect by Unity Particle System. I painted our beginning image with Procreate.

Project Deliverable

VR Design
Game Design
Sound Design

UIUX Design

3D Design

2D Design

Timeline

Fall 2021

2 Weeks

Tool

Oculus Quest 2

Unity

Makey Makey

Vive Tracker

FL Studio

Audacity

Team

Team Member: 5

Programmers: Wei-Cheng Chen & Hannah Baxter

Artists: Justin Yook & Jinman Li & Tiange Zhou

Sound Designer: Tiange Zhou

Producer: Jinman Li

Overview

Overview

Overview

Story

You and another person need to escape from the evil underwater lab as soon as possible.

But the escape mechanism will be activated after one person has escaped.

Only one person can escape and the other one will be left at the bottom of the sea forever.

Will the one who escaped be you?

Sound

UI Design

Art Work

IMG_0242.PNG

Voxel Art

Final Design

You may also like

Screenshot 2021-10-18 141733_edited.jpg

VR & AR Game

Game Design, UIUX Design

Case Study

UIUX Design, Research

IMG_2293.JPG

Other Work

Class Work & Marketing Skills

xingqiudianyingpiao_edited.jpg

Planner

Layout Design, Daily Life Record

bottom of page